redis - a node.js redis client
This is a complete Redis client for node.js. It supports all Redis commands,
including many recently added commands like EVAL from experimental Redis server
branches.
Install with:
npm install redis
Usage
Simple example, included as examples/simple.js
:
var redis = require("redis"),
client = redis.createClient();
client.on("error", function (err) {
console.log("Error " + err);
});
client.set("string key", "string val", redis.print);
client.hset("hash key", "hashtest 1", "some value", redis.print);
client.hset(["hash key", "hashtest 2", "some other value"], redis.print);
client.hkeys("hash key", function (err, replies) {
console.log(replies.length + " replies:");
replies.forEach(function (reply, i) {
console.log(" " + i + ": " + reply);
});
client.quit();
});
This will display:
mjr:~/work/node_redis (master)$ node example.js
Reply: OK
Reply: 0
Reply: 0
2 replies:
0: hashtest 1
1: hashtest 2
mjr:~/work/node_redis (master)$
Note that the API is entire asynchronous. To get data back from the server,
you'll need to use a callback. The return value from most of the API is a
backpressure indicator.
Sending Commands
Each Redis command is exposed as a function on the client
object.
All functions take either an args
Array plus optional callback
Function or
a variable number of individual arguments followed by an optional callback.
Here is an example of passing an array of arguments and a callback:
client.mset(["test keys 1", "test val 1", "test keys 2", "test val 2"], function (err, res) {});
Here is that same call in the second style:
client.mset("test keys 1", "test val 1", "test keys 2", "test val 2", function (err, res) {});
Note that in either form the callback
is optional:
client.set("some key", "some val");
client.set(["some other key", "some val"]);
If the key is missing, reply will be null (probably):
client.get("missingkey", function(err, reply) {
// reply is null when the key is missing
console.log(reply);
});
For a list of Redis commands, see Redis Command Reference
The commands can be specified in uppercase or lowercase for convenience. client.get()
is the same as client.GET()
.
Minimal parsing is done on the replies. Commands that return a single line reply return JavaScript Strings,
integer replies return JavaScript Numbers, "bulk" replies return node Buffers, and "multi bulk" replies return a
JavaScript Array of node Buffers. HGETALL
returns an Object with Buffers keyed by the hash keys.
API
Connection Events
client
will emit some events about the state of the connection to the Redis server.
"ready"
client
will emit ready
once a connection is established to the Redis server and the server reports
that it is ready to receive commands. Commands issued before the ready
event are queued,
then replayed just before this event is emitted.
"connect"
client
will emit connect
at the same time as it emits ready
unless client.options.no_ready_check
is set. If this options is set, connect
will be emitted when the stream is connected, and then
you are free to try to send commands.
"error"
client
will emit error
when encountering an error connecting to the Redis server.
Note that "error" is a special event type in node. If there are no listeners for an
"error" event, node will exit. This is usually what you want, but it can lead to some
cryptic error messages like this:
mjr:~/work/node_redis (master)$ node example.js
node.js:50
throw e;
^
Error: ECONNREFUSED, Connection refused
at IOWatcher.callback (net:870:22)
at node.js:607:9
Not very useful in diagnosing the problem, but if your program isn't ready to handle this,
it is probably the right thing to just exit.
client
will also emit error
if an exception is thrown inside of node_redis
for whatever reason.
It would be nice to distinguish these two cases.
"end"
client
will emit end
when an established Redis server connection has closed.
"drain"
client
will emit drain
when the TCP connection to the Redis server has been buffering, but is now
writable. This event can be used to stream commands in to Redis and adapt to backpressure. Right now,
you need to check client.command_queue.length
to decide when to reduce your send rate. Then you can
resume sending when you get drain
.
"idle"
client
will emit idle
when there are no outstanding commands that are awaiting a response.
redis.createClient()
If you have redis-server
running on the same computer as node, then the defaults for
port and host are probably fine and you don't need to supply any arguments. createClient()
returns a RedisClient
object.
overloading
redis.createClient(port,host,options)
redis.createClient()
is equivalent to redis.createClient(6379, '127.0.0.1', {})
redis.createClient(options)
is equivalent to redis.createClient(6379, '127.0.0.1', options)
redis.createClient(unix_socket, options)
options
is an object with the following possible properties:
parser
: which Redis protocol reply parser to use. Defaults to hiredis
if that module is installed.
This may also be set to javascript
.return_buffers
: defaults to false
. If set to true
, then all replies will be sent to callbacks as node Buffer
objects instead of JavaScript Strings.detect_buffers
: default to false
. If set to true
, then replies will be sent to callbacks as node Buffer objects
if any of the input arguments to the original command were Buffer objects.
This option lets you switch between Buffers and Strings on a per-command basis, whereas return_buffers
applies to
every command on a client.socket_nodelay
: defaults to true
. Whether to call setNoDelay() on the TCP stream, which disables the
Nagle algorithm on the underlying socket. Setting this option to false
can result in additional throughput at the
cost of more latency. Most applications will want this set to true
.socket_keepalive
defaults to true
. Whether the keep-alive functionality is enabled on the underlying socket.no_ready_check
: defaults to false
. When a connection is established to the Redis server, the server might still
be loading the database from disk. While loading, the server not respond to any commands. To work around this,
node_redis
has a "ready check" which sends the INFO
command to the server. The response from the INFO
command
indicates whether the server is ready for more commands. When ready, node_redis
emits a ready
event.
Setting no_ready_check
to true
will inhibit this check.enable_offline_queue
: defaults to true
. By default, if there is no active
connection to the redis server, commands are added to a queue and are executed
once the connection has been established. Setting enable_offline_queue
to
false
will disable this feature and the callback will be execute immediately
with an error, or an error will be thrown if no callback is specified.retry_max_delay
: defaults to null
. By default every time the client tries to connect and fails time before
reconnection (delay) almost doubles. This delay normally grows infinitely, but setting retry_max_delay
limits delay
to maximum value, provided in milliseconds.connect_timeout
defaults to false
. By default client will try reconnecting until connected. Setting connect_timeout
limits total time for client to reconnect. Value is provided in milliseconds and is counted once the disconnect occured.max_attempts
defaults to null
. By default client will try reconnecting until connected. Setting max_attempts
limits total amount of reconnects.auth_pass
defaults to null
. By default client will try connecting without auth. If set, client will run redis auth command on connect.family
defaults to IPv4
. The client connects in IPv4 if not specified or if the DNS resolution returns an IPv4 address.
You can force an IPv6 if you set the family to 'IPv6'. See nodejs net or dns modules how to use the family type.
var redis = require("redis"),
client = redis.createClient({detect_buffers: true});
client.set("foo_rand000000000000", "OK");
client.get("foo_rand000000000000", function (err, reply) {
console.log(reply.toString());
});
client.get(new Buffer("foo_rand000000000000"), function (err, reply) {
console.log(reply.toString());
});
client.end();
client.auth(password, callback)
When connecting to Redis servers that require authentication, the AUTH
command must be sent as the
first command after connecting. This can be tricky to coordinate with reconnections, the ready check,
etc. To make this easier, client.auth()
stashes password
and will send it after each connection,
including reconnections. callback
is invoked only once, after the response to the very first
AUTH
command sent.
NOTE: Your call to client.auth()
should not be inside the ready handler. If
you are doing this wrong, client
will emit an error that looks
something like this Error: Ready check failed: ERR operation not permitted
.
client.end()
Forcibly close the connection to the Redis server. Note that this does not wait until all replies have been parsed.
If you want to exit cleanly, call client.quit()
to send the QUIT
command after you have handled all replies.
This example closes the connection to the Redis server before the replies have been read. You probably don't
want to do this:
var redis = require("redis"),
client = redis.createClient();
client.set("foo_rand000000000000", "some fantastic value");
client.get("foo_rand000000000000", function (err, reply) {
console.log(reply.toString());
});
client.end();
client.end()
is useful for timeout cases where something is stuck or taking too long and you want
to start over.
client.unref()
Call unref()
on the underlying socket connection to the Redis server, allowing the program to exit once no more commands are pending.
This is an experimental feature, and only supports a subset of the Redis protocol. Any commands where client state is saved on the Redis server, e.g. *SUBSCRIBE
or the blocking BL*
commands will NOT work with .unref()
.
var redis = require("redis")
var client = redis.createClient()
client.unref()
client.get("foo", function (err, value){
if (err) throw(err)
console.log(value)
})
Friendlier hash commands
Most Redis commands take a single String or an Array of Strings as arguments, and replies are sent back as a single String or an Array of Strings.
When dealing with hash values, there are a couple of useful exceptions to this.
client.hgetall(hash)
The reply from an HGETALL command will be converted into a JavaScript Object by node_redis
. That way you can interact
with the responses using JavaScript syntax.
Example:
client.hmset("hosts", "mjr", "1", "another", "23", "home", "1234");
client.hgetall("hosts", function (err, obj) {
console.dir(obj);
});
Output:
{ mjr: '1', another: '23', home: '1234' }
client.hmset(hash, obj, [callback])
Multiple values in a hash can be set by supplying an object:
client.HMSET(key2, {
"0123456789": "abcdefghij", // NOTE: key and value will be coerced to strings
"some manner of key": "a type of value"
});
The properties and values of this Object will be set as keys and values in the Redis hash.
client.hmset(hash, key1, val1, ... keyn, valn, [callback])
Multiple values may also be set by supplying a list:
client.HMSET(key1, "0123456789", "abcdefghij", "some manner of key", "a type of value");
Publish / Subscribe
Here is a simple example of the API for publish / subscribe. This program opens two
client connections, subscribes to a channel on one of them, and publishes to that
channel on the other:
var redis = require("redis"),
client1 = redis.createClient(), client2 = redis.createClient(),
msg_count = 0;
client1.on("subscribe", function (channel, count) {
client2.publish("a nice channel", "I am sending a message.");
client2.publish("a nice channel", "I am sending a second message.");
client2.publish("a nice channel", "I am sending my last message.");
});
client1.on("message", function (channel, message) {
console.log("client1 channel " + channel + ": " + message);
msg_count += 1;
if (msg_count === 3) {
client1.unsubscribe();
client1.end();
client2.end();
}
});
client1.incr("did a thing");
client1.subscribe("a nice channel");
When a client issues a SUBSCRIBE
or PSUBSCRIBE
, that connection is put into a "subscriber" mode.
At that point, only commands that modify the subscription set are valid. When the subscription
set is empty, the connection is put back into regular mode.
If you need to send regular commands to Redis while in subscriber mode, just open another connection.
Subscriber Events
If a client has subscriptions active, it may emit these events:
"message" (channel, message)
Client will emit message
for every message received that matches an active subscription.
Listeners are passed the channel name as channel
and the message Buffer as message
.
"pmessage" (pattern, channel, message)
Client will emit pmessage
for every message received that matches an active subscription pattern.
Listeners are passed the original pattern used with PSUBSCRIBE
as pattern
, the sending channel
name as channel
, and the message Buffer as message
.
"subscribe" (channel, count)
Client will emit subscribe
in response to a SUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
.
"psubscribe" (pattern, count)
Client will emit psubscribe
in response to a PSUBSCRIBE
command. Listeners are passed the
original pattern as pattern
, and the new count of subscriptions for this client as count
.
"unsubscribe" (channel, count)
Client will emit unsubscribe
in response to a UNSUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
. When
count
is 0, this client has left subscriber mode and no more subscriber events will be emitted.
"punsubscribe" (pattern, count)
Client will emit punsubscribe
in response to a PUNSUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
. When
count
is 0, this client has left subscriber mode and no more subscriber events will be emitted.
client.multi([commands])
MULTI
commands are queued up until an EXEC
is issued, and then all commands are run atomically by
Redis. The interface in node_redis
is to return an individual Multi
object by calling client.multi()
.
var redis = require("./index"),
client = redis.createClient(), set_size = 20;
client.sadd("bigset", "a member");
client.sadd("bigset", "another member");
while (set_size > 0) {
client.sadd("bigset", "member " + set_size);
set_size -= 1;
}
client.multi()
.scard("bigset")
.smembers("bigset")
.keys("*", function (err, replies) {
client.mget(replies, redis.print);
})
.dbsize()
.exec(function (err, replies) {
console.log("MULTI got " + replies.length + " replies");
replies.forEach(function (reply, index) {
console.log("Reply " + index + ": " + reply.toString());
});
});
Multi.exec( callback )
client.multi()
is a constructor that returns a Multi
object. Multi
objects share all of the
same command methods as client
objects do. Commands are queued up inside the Multi
object
until Multi.exec()
is invoked.
The callback
of .exec()
will get invoked with two arguments:
err
type: null | Array
err is either null or an array of Error Objects corresponding the the sequence the commands where chained. The last item of the array will always be an EXECABORT
type of error originating from the .exec()
itself.results
type: null | Array
results is an array of responses corresponding the the sequence the commands where chained.
You can either chain together MULTI
commands as in the above example, or you can queue individual
commands while still sending regular client command as in this example:
var redis = require("redis"),
client = redis.createClient(), multi;
multi = client.multi();
multi.incr("incr thing", redis.print);
multi.incr("incr other thing", redis.print);
client.mset("incr thing", 100, "incr other thing", 1, redis.print);
multi.exec(function (err, replies) {
console.log(replies);
});
multi.exec(function (err, replies) {
console.log(replies);
client.quit();
});
In addition to adding commands to the MULTI
queue individually, you can also pass an array
of commands and arguments to the constructor:
var redis = require("redis"),
client = redis.createClient(), multi;
client.multi([
["mget", "multifoo", "multibar", redis.print],
["incr", "multifoo"],
["incr", "multibar"]
]).exec(function (err, replies) {
console.log(replies);
});
Monitor mode
Redis supports the MONITOR
command, which lets you see all commands received by the Redis server
across all client connections, including from other client libraries and other computers.
After you send the MONITOR
command, no other commands are valid on that connection. node_redis
will emit a monitor
event for every new monitor message that comes across. The callback for the
monitor
event takes a timestamp from the Redis server and an array of command arguments.
Here is a simple example:
var client = require("redis").createClient(),
util = require("util");
client.monitor(function (err, res) {
console.log("Entering monitoring mode.");
});
client.on("monitor", function (time, args) {
console.log(time + ": " + util.inspect(args));
});
Some other things you might like to know about.
client.server_info
After the ready probe completes, the results from the INFO command are saved in the client.server_info
object.
The versions
key contains an array of the elements of the version string for easy comparison.
> client.server_info.redis_version
'2.3.0'
> client.server_info.versions
[ 2, 3, 0 ]
redis.print()
A handy callback function for displaying return values when testing. Example:
var redis = require("redis"),
client = redis.createClient();
client.on("connect", function () {
client.set("foo_rand000000000000", "some fantastic value", redis.print);
client.get("foo_rand000000000000", redis.print);
});
This will print:
Reply: OK
Reply: some fantastic value
Note that this program will not exit cleanly because the client is still connected.
redis.debug_mode
Boolean to enable debug mode and protocol tracing.
var redis = require("redis"),
client = redis.createClient();
redis.debug_mode = true;
client.on("connect", function () {
client.set("foo_rand000000000000", "some fantastic value");
});
This will display:
mjr:~/work/node_redis (master)$ node ~/example.js
send command: *3
$3
SET
$20
foo_rand000000000000
$20
some fantastic value
on_data: +OK
send command
is data sent into Redis and on_data
is data received from Redis.
Multi-word commands
To execute redis multi-word commands like SCRIPT LOAD
or CLIENT LIST
pass
the second word as first parameter:
client.script('load', 'return 1');
client.multi().script('load', 'return 1').exec(...);
client.multi([['script', 'load', 'return 1']]).exec(...);
client.send_command(command_name, args, callback)
Used internally to send commands to Redis. For convenience, nearly all commands that are published on the Redis
Wiki have been added to the client
object. However, if I missed any, or if new commands are introduced before
this library is updated, you can use send_command()
to send arbitrary commands to Redis.
All commands are sent as multi-bulk commands. args
can either be an Array of arguments, or omitted.
client.connected
Boolean tracking the state of the connection to the Redis server.
client.command_queue.length
The number of commands that have been sent to the Redis server but not yet replied to. You can use this to
enforce some kind of maximum queue depth for commands while connected.
Don't mess with client.command_queue
though unless you really know what you are doing.
client.offline_queue.length
The number of commands that have been queued up for a future connection. You can use this to enforce
some kind of maximum queue depth for pre-connection commands.
client.retry_delay
Current delay in milliseconds before a connection retry will be attempted. This starts at 250
.
client.retry_backoff
Multiplier for future retry timeouts. This should be larger than 1 to add more time between retries.
Defaults to 1.7. The default initial connection retry is 250, so the second retry will be 425, followed by 723.5, etc.
Commands with Optional and Keyword arguments
This applies to anything that uses an optional [WITHSCORES]
or [LIMIT offset count]
in the redis.io/commands documentation.
Example:
var args = [ 'myzset', 1, 'one', 2, 'two', 3, 'three', 99, 'ninety-nine' ];
client.zadd(args, function (err, response) {
if (err) throw err;
console.log('added '+response+' items.');
var args1 = [ 'myzset', '+inf', '-inf' ];
client.zrevrangebyscore(args1, function (err, response) {
if (err) throw err;
console.log('example1', response);
});
var max = 3, min = 1, offset = 1, count = 2;
var args2 = [ 'myzset', max, min, 'WITHSCORES', 'LIMIT', offset, count ];
client.zrevrangebyscore(args2, function (err, response) {
if (err) throw err;
console.log('example2', response);
});
});
Performance
Much effort has been spent to make node_redis
as fast as possible for common
operations. As pipelining happens naturally from shared connections, overall
efficiency goes up.
Here are typical results of multi_bench.js
which is similar to
redis-benchmark
from the Redis distribution. It uses 5 concurrent connections
and shows the difference between pipelines of 1 and 50.
JavaScript parser:
Client count: 5, node version: 0.10.32, server version: 2.8.18, parser: javascript
PING, 1/5 min/max/avg/p95: 0/ 3/ 0.05/ 1.00 1103ms total, 18132.37 ops/sec
PING, 50/5 min/max/avg/p95: 0/ 4/ 0.81/ 2.00 327ms total, 61162.08 ops/sec
SET 4B str, 1/5 min/max/avg/p95: 0/ 2/ 0.05/ 0.00 1104ms total, 18115.94 ops/sec
SET 4B str, 50/5 min/max/avg/p95: 0/ 3/ 0.83/ 2.00 333ms total, 60060.06 ops/sec
SET 4B buf, 1/5 min/max/avg/p95: 0/ 2/ 0.09/ 1.00 1876ms total, 10660.98 ops/sec
SET 4B buf, 50/5 min/max/avg/p95: 0/ 11/ 2.55/ 4.00 1025ms total, 19512.20 ops/sec
GET 4B str, 1/5 min/max/avg/p95: 0/ 1/ 0.05/ 1.00 1117ms total, 17905.10 ops/sec
GET 4B str, 50/5 min/max/avg/p95: 0/ 3/ 0.87/ 2.00 347ms total, 57636.89 ops/sec
GET 4B buf, 1/5 min/max/avg/p95: 0/ 1/ 0.05/ 1.00 1110ms total, 18018.02 ops/sec
GET 4B buf, 50/5 min/max/avg/p95: 0/ 2/ 0.85/ 2.00 342ms total, 58479.53 ops/sec
SET 4KiB str, 1/5 min/max/avg/p95: 0/ 1/ 0.05/ 1.00 1119ms total, 17873.10 ops/sec
SET 4KiB str, 50/5 min/max/avg/p95: 0/ 3/ 0.89/ 2.00 358ms total, 55865.92 ops/sec
SET 4KiB buf, 1/5 min/max/avg/p95: 0/ 1/ 0.09/ 1.00 1894ms total, 10559.66 ops/sec
SET 4KiB buf, 50/5 min/max/avg/p95: 0/ 7/ 2.57/ 4.00 1031ms total, 19398.64 ops/sec
GET 4KiB str, 1/5 min/max/avg/p95: 0/ 6/ 0.06/ 1.00 1248ms total, 16025.64 ops/sec
GET 4KiB str, 50/5 min/max/avg/p95: 0/ 3/ 1.03/ 2.00 415ms total, 48192.77 ops/sec
GET 4KiB buf, 1/5 min/max/avg/p95: 0/ 1/ 0.06/ 1.00 1177ms total, 16992.35 ops/sec
GET 4KiB buf, 50/5 min/max/avg/p95: 0/ 10/ 1.02/ 2.00 409ms total, 48899.76 ops/sec
INCR, 1/5 min/max/avg/p95: 0/ 2/ 0.05/ 0.55 1137ms total, 17590.15 ops/sec
INCR, 50/5 min/max/avg/p95: 0/ 2/ 0.85/ 2.00 343ms total, 58309.04 ops/sec
LPUSH, 1/5 min/max/avg/p95: 0/ 1/ 0.06/ 1.00 1143ms total, 17497.81 ops/sec
LPUSH, 50/5 min/max/avg/p95: 0/ 3/ 0.87/ 2.00 350ms total, 57142.86 ops/sec
LRANGE 10, 1/5 min/max/avg/p95: 0/ 2/ 0.06/ 1.00 1283ms total, 15588.46 ops/sec
LRANGE 10, 50/5 min/max/avg/p95: 0/ 3/ 1.12/ 2.00 449ms total, 44543.43 ops/sec
LRANGE 100, 1/5 min/max/avg/p95: 0/ 1/ 0.09/ 1.00 1932ms total, 10351.97 ops/sec
LRANGE 100, 50/5 min/max/avg/p95: 0/ 5/ 2.46/ 4.00 985ms total, 20304.57 ops/sec
SET 4MiB buf, 1/5 min/max/avg/p95: 1/ 4/ 1.37/ 2.00 691ms total, 723.59 ops/sec
SET 4MiB buf, 50/5 min/max/avg/p95: 3/ 166/ 57.66/ 116.00 601ms total, 831.95 ops/sec
GET 4MiB str, 1/5 min/max/avg/p95: 84/ 110/ 93.18/ 106.95 9320ms total, 10.73 ops/sec
GET 4MiB str, 50/5 min/max/avg/p95: 156/7375/3400.10/6840.40 8928ms total, 11.20 ops/sec
GET 4MiB buf, 1/5 min/max/avg/p95: 84/ 105/ 91.21/ 99.00 9129ms total, 10.95 ops/sec
GET 4MiB buf, 50/5 min/max/avg/p95: 424/5704/3518.94/5626.65 9145ms total, 10.93 ops/sec
If you use very large responses in your application, the JavaScript parser
performs badly. Until the JS parser is fixed, you can use the C-based hiredis
parser bound to the official hiredis
C library. To use hiredis
, do:
npm install hiredis redis
If the hiredis
npm module is installed, node_redis
will use it by default.
Otherwise, the pure JavaScript parser will be used.
If you use hiredis
, be sure to rebuild it whenever you upgrade your version of
node. There are mysterious failures that can happen between node and native
code modules after a node upgrade.
Most users find that the JS parser is faster than the hiredis
parser. Because
of the pain associated with upgrading native code modules, you should only use
hiredis
if your application needs it.
hiredis parser:
Client count: 5, node version: 0.10.32, server version: 2.8.18, parser: hiredis
PING, 1/5 min/max/avg/p95: 0/ 3/ 0.05/ 1.00 1092ms total, 18315.02 ops/sec
PING, 50/5 min/max/avg/p95: 0/ 5/ 0.87/ 2.00 347ms total, 57636.89 ops/sec
SET 4B str, 1/5 min/max/avg/p95: 0/ 2/ 0.06/ 1.00 1151ms total, 17376.19 ops/sec
SET 4B str, 50/5 min/max/avg/p95: 0/ 3/ 0.83/ 2.00 334ms total, 59880.24 ops/sec
SET 4B buf, 1/5 min/max/avg/p95: 0/ 3/ 0.09/ 1.00 1932ms total, 10351.97 ops/sec
SET 4B buf, 50/5 min/max/avg/p95: 0/ 9/ 2.64/ 4.00 1059ms total, 18885.74 ops/sec
GET 4B str, 1/5 min/max/avg/p95: 0/ 1/ 0.06/ 0.00 1185ms total, 16877.64 ops/sec
GET 4B str, 50/5 min/max/avg/p95: 0/ 3/ 0.85/ 2.00 341ms total, 58651.03 ops/sec
GET 4B buf, 1/5 min/max/avg/p95: 0/ 1/ 0.06/ 0.00 1179ms total, 16963.53 ops/sec
GET 4B buf, 50/5 min/max/avg/p95: 0/ 3/ 0.85/ 2.00 340ms total, 58823.53 ops/sec
SET 4KiB str, 1/5 min/max/avg/p95: 0/ 1/ 0.06/ 1.00 1210ms total, 16528.93 ops/sec
SET 4KiB str, 50/5 min/max/avg/p95: 0/ 3/ 0.93/ 2.00 372ms total, 53763.44 ops/sec
SET 4KiB buf, 1/5 min/max/avg/p95: 0/ 1/ 0.10/ 1.00 1967ms total, 10167.77 ops/sec
SET 4KiB buf, 50/5 min/max/avg/p95: 0/ 6/ 2.63/ 4.00 1053ms total, 18993.35 ops/sec
GET 4KiB str, 1/5 min/max/avg/p95: 0/ 6/ 0.06/ 1.00 1176ms total, 17006.80 ops/sec
GET 4KiB str, 50/5 min/max/avg/p95: 0/ 4/ 1.00/ 2.00 399ms total, 50125.31 ops/sec
GET 4KiB buf, 1/5 min/max/avg/p95: 0/ 1/ 0.06/ 1.00 1158ms total, 17271.16 ops/sec
GET 4KiB buf, 50/5 min/max/avg/p95: 0/ 3/ 0.99/ 2.00 398ms total, 50251.26 ops/sec
INCR, 1/5 min/max/avg/p95: 0/ 1/ 0.05/ 0.00 1112ms total, 17985.61 ops/sec
INCR, 50/5 min/max/avg/p95: 0/ 3/ 0.84/ 2.00 339ms total, 58997.05 ops/sec
LPUSH, 1/5 min/max/avg/p95: 0/ 1/ 0.05/ 1.00 1131ms total, 17683.47 ops/sec
LPUSH, 50/5 min/max/avg/p95: 0/ 3/ 0.86/ 2.00 345ms total, 57971.01 ops/sec
LRANGE 10, 1/5 min/max/avg/p95: 0/ 1/ 0.06/ 1.00 1228ms total, 16286.64 ops/sec
LRANGE 10, 50/5 min/max/avg/p95: 0/ 3/ 0.95/ 2.00 382ms total, 52356.02 ops/sec
LRANGE 100, 1/5 min/max/avg/p95: 0/ 1/ 0.08/ 1.00 1567ms total, 12763.24 ops/sec
LRANGE 100, 50/5 min/max/avg/p95: 0/ 6/ 1.68/ 3.00 675ms total, 29629.63 ops/sec
SET 4MiB buf, 1/5 min/max/avg/p95: 1/ 4/ 1.37/ 2.00 692ms total, 722.54 ops/sec
SET 4MiB buf, 50/5 min/max/avg/p95: 3/ 183/ 57.79/ 125.00 605ms total, 826.45 ops/sec
GET 4MiB str, 1/5 min/max/avg/p95: 5/ 16/ 8.14/ 12.95 816ms total, 122.55 ops/sec
GET 4MiB str, 50/5 min/max/avg/p95: 24/ 323/ 202.98/ 309.00 519ms total, 192.68 ops/sec
GET 4MiB buf, 1/5 min/max/avg/p95: 6/ 13/ 8.01/ 11.95 802ms total, 124.69 ops/sec
GET 4MiB buf, 50/5 min/max/avg/p95: 16/ 480/ 203.85/ 435.70 531ms total, 188.32 ops/sec
TODO
Better tests for auth, disconnect/reconnect, and all combinations thereof.
Stream large set/get values into and out of Redis. Otherwise the entire value must be in node's memory.
Performance can be better for very large values.
I think there are more performance improvements left in there for smaller values, especially for large lists of small values.
How to Contribute
- open a pull request and then wait for feedback (if
DTrejo does not get back to you within 2 days,
comment again with indignation!)
Contributors
Many people have have added features and fixed bugs in node_redis
.
Ordered by date of first contribution.
Auto-generated on Wed Jul 25 2012 19:14:59 GMT-0700 (PDT).
Thanks.
LICENSE - "MIT License"
Copyright (c) 2010 Matthew Ranney, http://ranney.com/
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